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The box cover for the Japanese release of MQ, titled "Final Fantasy USA: Mystic Quest." The game is a rarity in that the Japanese version was released after the US one. |
Final Fantasy Mystic Quest
1992
I feel I've exhausted the Mystic Quest soundtrack, so I'll link to a good
history of the game.
Final Fantasy Mystic Quest has the dubious distinction of being an (the only?) RPG developed in Japan for a US audience. It was Square's attempt to get the US audience to buy more of their RPGs, which were immensely popular in Japan, but not so much in the US. They surmised that perhaps the games were too complicated to be accessible to a mass audience in the West. FF:MQ was also the first Final Fantasy to be released in Europe. The plan failed, not garnering new players, and leaving most Western fans pissed they got MQ instead of Final Fantasy V. It wouldn't be until Final Fantasy 7, five years later, that the series would become a massive success in the West.
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Thankfully, Square chose "Yes" on sending watered down games to the West. |
The Director was Kouzi Ide, who was also director of Final Fantasy Legend III. Final Fantasy Legend was part of the SaGa series in Japan. Given that the SaGa series was Akitoshi Kawazu's baby, and that Ide doesn't even have the distinction of having his own Wikipedia page, I assume he was sort of the "C-team" director at Square. Final Fantasy Legend III is another inoffensive game that doesn't live up to its predecessors, so you have to give him credit for at least not taking a dump and ruining these franchises as sometimes happens when they get handed off.
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A battle in Final Fantasy Legend III, for the Game Boy. |
Two of the writers on Mystic Quest are notable. The first is Chihiro Fujioka, who is probably best known in the West for directing Super Mario RPG. He is also a member of Earthbound Papas, Nobuo Uematsu's prog-rock video game cover band follow up to The Black Mages. Check out one of their shows
here.
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Super Mario RPG, a surprising classic I haven't played yet. |
The other notable writer is actually the translator, Ted Woolsey. While the historical video I linked to above paints him in a positive light, he is not necessarily well liked amongst fans, mainly for the liberties he took with Final Fantasy 6's script. His defense is that the translation, while different than the original, was necessary to convey the same feel in English, and also necessary to appease Nintendo USA's strict censorship policies of the time. I'm surprised this fact isn't mentioned on his Wikipedia page, but a quick 'net search should dig that up for those interested. I found the writing in Final Fantasy 6 a little too "comic booky" for my taste, but I didn't get that feel from Woolsey's other translations.
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It says Final Fantasy III, but it was the 6th Final Fantasy. If you're reading my blog, you probably already know what that is all about. |
Before we get to the rankings, it's worth mentioning that there was a kickstarter campaign for an HD remake of MQ. It appears the game was completed, however, it was a scam in the sense that the single designer of the remake claimed to have secured the rights to remake the game, but he had not. The law shut down the HD remake before it's release, and unfortunately the backers lost their money.
Let's begin!
Mechanics - Although the Gold Box games have a great engine, I have to give Mystic Quest more credit than Forgotten World and F:NWN because the implementation is so bad in those games. I feel about equal about the gameplay in Mystic Quest and FF13, but give the edge to Quest because I prefer turn-based systems.
5. Treasures of the Savage Frontier
6. Final Fantasy 13-2
7. Final Fantasy Mystic Quest
8. Final Fantasy 13
9. Forgotten World
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Nothing special, but it'll get 'er done. |
Storyline - It's a very basic, no frills fantasy quest. Mystic Quest edges Treasures because of that game's ridiculous ending that is unrelated to the rest of the story.
5. Final Fantasy 13
6. Final Fantasy 13-2
7. Final Fantasy Mystic Quest
8. Treasures of the Savage Frontier
9. Forgotten World
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One important plot point is that... Captain Mac forgot his cap, and it's kind of a big deal. |
Atmosphere - Not much to talk about here. It's a light hearted romp that worries little about verisimilitude. 10-2 is also pretty ridiculous, but I give it the edge because it's a much more complex world.
6. Gateway to the Savage Frontier
7. Final Fantasy 10-2
8. Final Fantasy Mystic Quest
9. Forgotten World
10. FRUA: Neverwinter Nights
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Highbrow stuff. |
End Game - Although it's not going to win any awards, I did enjoy climbing the Tower (Castle) of Doom and revisiting the dungeon types I traveled in earlier. 13-2's final dungeons were okay, with it's spinning blocks. Although a trope, in Japanese RPGs especially, I am a big fan of the "boss rush" and multiple formed end boss, therefore, Mystic Quest edges 13-2.
3. Final Fantasy 10-2
4. Final Fantasy 10
5. Final Fantasy Mystic Quest
6. Final Fantasy 13-2
7. Gateway to the Savage Frontier
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Neither surprising nor original, but satisfying. |
Difficulty - Although it can be annoying at times, overall it's an easy game. The hard parts of Mystic Quest apply more to the next category. It's hard to compare, but I'm putting it above 10.
6. Gateway to the Savage Frontier
7. Final Fantasy 13-2
8. Lightning Returns: FF13
9. Final Fantasy Mystic Quest
10. Final Fantasy 10
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Yeah you do, bro! |
Balance - Mystic Quest definitely had some balance issues, as battles could turn out to be randomly hard, or even unwinnable, thanks to the ridiculous amount of disabling status effects. Normally this sort of thing is mitigated in Final Fantasy by having a larger party. By simplifying the game down to two members and leaving those status effects in, the game is made more difficult. At most you're losing a few minutes though, not 15 min or even hours, (looking at you 13-2 Gilgamesh...) so I've ranked it relatively high.
2. Lightning Returns: FF13
3. Gateway to the Savage Frontier
4. Final Fantasy Mystic Quest
5. Final Fantasy 10-2
6. Final Fantasy 13-2
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This sort of thing is not a rare sight in Mystic Quest. |
Music - This is the one thing Mystic Quest is routinely praised for, and it deserves it! The metal influenced soundtrack is unique and cool. Although there are two composers for the game, Ryuji Sasai seems to be the one responsible for bringing this unique sound to the SNES. 10-2 also had a rock influenced soundtrack, albeit with more of a pop influence. There are a number of good soundtracks at the top of the pile here, it was a close race. Mystic Quest gets some extra credit because we are talking about the SNES, not the advanced hardware of the PS2.
2. Final Fantasy 13
3. Final Fantasy 10-2
4. Final Fantasy Mystic Quest
5. Final Fantasy 10
6. Lightning Returns: FF13
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Nobody knows how to rock like Doom Castle knows how to rock! |
Art - It's basically just cutesy, super-deformed 16-bit goodness. The standout feature of Mystic Quest's art is how the enemies degrade into worse and worse states as you whack them. That feature is enough to edge Treasures.
5. Gateway to the Savage Frontier
6. Final Fantasy 10-2
7. Final Fantasy Mystic Quest
8. Treasures of the Savage Frontier
9. Forgotten World
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"I said a little off the top!" |
Best Villain - There aren't really any options for recurring villains in this game. They basically show up, and then you kill them. I found Pazuzu the most interesting, even disregarding my nostalgia. He interacts with the player the most out of any villain in the game. He's certainly much more interesting than Dark King, who just comes out of nowhere. He beats a lot of villains, but it's hard to take down Gilgamesh.
3. Barthandelus (FF13)
4. Gilgamesh (FF13-2)
5. Pazuzu (FFMQ)
6. Freezefire (TotSF)
7. Shuyin (FF10-2)
Worst Villain - Dark King. He's not offensive, but he's obviously shoehorned in because it's expected. Least offensive on the list.
6. Asshole Soldier (TotSF)
7. Caius Ballad (LR:FF13)
8. Angry Old Pirate (F:NWN)
9. Thieve's Guild Guard (FW)
10. Dark King (FFMQ)
Best Ally - Nobody in this game is super-developed. Kaeli seems nice, and she can talk to trees.
6. Krevish (GttSF)
7. The Angel of Valhalla (LR:FF13)
8. Kaeli (FFMQ)
9. Centaur (FW)
10. Stoned Guy (F:NWN)
Worst Ally - Tristan. He kind of redeemed himself by giving Ben the Dragon Claw, but he's pretty much an asshole. Still not as offensive as Lord Nasher and Bartholomew, who did basically nothing.
6. Jabarkas (TotSF)
7. Jagaerda (GttSF)
8. Father Bartholomew (FW)
9. Lord Nasher (F:NWN)
10. Tristan (FFMQ)
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Kaeli is poisoned and dying, and Tristan just wants to make sure he gets his money's worth for the Elixir he swiped right in front of Benjamin. |
Best Enemy - Dullahan, because he has a HEADLESS HORSE! I can't think of a monster that particularly stuck out as being interesting to fight. The headless horseman with a headless horse can't quite beat out the wolf in the sheep shearing shop.
6. Jihl Nabaat (FF13-2)
7. Wolf in Sheep's Shop (FW)
8. Dullahan (FFMQ)
9. Zhentil Fighter (GttSF)
10. Crocodile (F:NWN)
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Until you see him in battle... it's a little awkward. |
Worst Enemy - Any of the stun lock enemies are the worst, but the lamias and their palette swapped relatives were probably the worst in this regard. Getting stun locked is annoying, but not as bad as a mammoth stomping in your whole party's faces. Especially since MQ lets you simply restart a battle you have lost.
6. Mammoth (F:NWN)
7. Lamia (FFMQ)
8. Guado (FF10)
9. Claret Dragon (FF10-2)
10. Tree Man (FW)
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Lamias and a headless horse! |
Best Mini-Game/Puzzle - Not too many to pick from. Pushing the ice pillars was neat.
3. Kraken Code (GttSF)
4. Cavern of the Stolen Fayth (FF10-2)
5. Hold 'Em (FF13-2)
6. Bakti (FF13)
7. Pushin' Pillars (FFMQ)
Worst Mini-Game/Puzzle - Once again, not many to pick from. The switches in Pazuzu's tower didn't seem to do much, so I'll pick them, however, I may just have missed how they work. It's not offensive.
3. Spherebreak (FF10-2)
4. Mirror Map (GttSF)
5. Hide-n-Seek (FF13)
6. Lucky Papers (TotSF)
7. Tower Switches (FFMQ)
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Pazuzu waits... in his elevator. He's got wings, why isn't it just a shaft? |
Side Quest - There isn't too much in the way of side quests, just a few items you could miss but aren't likely to, since they aren't far off the beaten path. I'm putting it below FF13 because although 13 really only had one type of side quest, I did enjoy doing them. One benefit of FFMQ having so few items is it is the first game I can label as 100% completed; all in the course of finishing the game the first time!
4. Final Fantasy 10
5. Treasures of the Savage Frontier
6. Gateway to the Savage Frontier
7. Final Fantasy 13
8. Final Fantasy Mystic Quest
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Full stock of items. |
Overall - You've probably noticed a trend as I've been doing these rankings. Mystic Quest is not great, not terrible, mildly entertaining and mostly inoffensive. It's going in slot 6, because the others below it WERE offensive!
4. Final Fantasy 10-2
5. Final Fantasy 13-2
6. Final Fantasy Mystic Quest
7. Treasures of the Savage Frontier
8. Final Fantasy 13
As a bonus, here's an
Inconsolable style monstage of the bosses in the game getting beat downs.